General Rules:
Each tournament match has a max grace period of 15 minutes to start the game after check in. If both players check in, the game must commence within 15 minutes of the check in.
If the number of players for a tournament is uneven, the tournament will issue BYES on a random basis as to be fair.
After winning a match, players must wait for their next opponent to finish their game in order to check in for the next game. The timer will not start until both players have finished their previous game.
If a player does not check into their match within the first 15 minutes, they may suffer an automatic loss by virtue of not showing up in the system.
Both players are responsible for entering the correct score. Scores must be submitted after every game within 5 minutes of game completion.
If at any time a player violates the rules of a tournament, or if something is unclear to a player, they can use the dispute function to report this misconduct. However, abuse of the dispute system may result in a ban.
(**It is every player's responsibility to record and screenshot gameplay if they wish to dispute something. Any dispute without evidence will be ignored.)
Game Settings: Unless otherwise specified, or unless BOTH players agree on a specific setting, the following settings must be used (If there are any disputes of players changing these settings they must be recorded/screenshotted and filed in the dispute tab):
Game Mode: Soccar (Best of 3)
Arena: DFH Stadium
Team Size: 1v1
Bots: None
Team Settings: Default
Mutator Settings: Default
Server: Recommended
(**Note if you and your opponent agree to change a certain setting, it cannot be dispute afterwards. If a game is played with settings that deviate from BattleLounges settings, it is considered final. It is the players responsibility to check the settings before playing if they are not in line with what each player agrees on.)
Match Setup:
Players can agree upon who will host each private match. The chosen host selects “Play Online” ⇒ and then selects “Create Private Match”. It is the host’s responsibility to make sure that the “Joinable By” option is set to “Name/Password”. The host creates a Name & Password for players to enter. The opponent of the host then selects, “Play Online” ⇒ then “Join Private Match”. Players enter the Name & Password that was created by the host through the use of their platforms chat function. All players must be in the private match lobby before selecting teams. Each player will select a side and then the match is ready to be started.
Win Conditions:
You and your opponent will play the duration of the full match, even in the case of a disconnect (See Disconnections for more info). The player with the most goals scored wins the game. OverTime wins are allowed.
Additional Support Rules:
Lag Spikes: Video evidence is required, but if a player is experiencing game-breaking lag during the game that hinders their play, the game is subject to a rematch. There must be proof sent to the moderators in order for this to take place. If a player submits multiple lag reports for one game, they might be subject to a temporary ban until they can play without claiming connection issues.
Disconnections: Disconnects before entering the game must be replayed. If a player disconnects at any point in the game, they must start a new game, but with the same score and time remaining as the point at when they disconnected. I.E If a player is winning 2-1 in the 2nd minute of a game and they disconnect, they must reinvite the player and score goals on each other to reset the score to 2-1 (or keep note of the score). They then must play the remaining time left of the game from the disconnect (In this case it would be 3 minutes). How the players chose to do this is up to them. They can wait until the timer in the game reaches the time at disconnect, or simply play the remaining time and end the game early.
Cheating: Video evidence is required. Any proof of any player cheating results in an immediate ban of their account and forfeit of all prizes won.